Aug 08, 2009, 07:26 PM // 19:26
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#261
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Academy Page
Join Date: Jul 2009
Location: South East England
Guild: Gorgutz War Band
Profession: Mo/Me
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Quote:
Originally Posted by Still Number One
This may only be for me I guess but, there is no attack option with a pet. There is the avoid combat (which I believe is heel?), Guard, and lock on to target foe. I always have my pet's menu open and lock him onto a target and when it dies immediatly lock him on to the next. It becomes second nature after a while.
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If your pet's in 'Guard mode' it attacks when you attack and when you are attacked, as was said. The AI isn't actually that stupid, and it makes running with a pet easily viable. If you're constantly maintaining your pet's actions like that, no wonder you find it difficult. Talk about split focus. I leave my pets on Guard, and heel them if I want to pull. I never touch the attack button, although admittedly Ranger isn't one of my top classes.
Last edited by TottWriter; Aug 08, 2009 at 07:27 PM // 19:27..
Reason: Typo. Gah.
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Aug 08, 2009, 09:07 PM // 21:07
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#262
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Forge Runner
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Quote:
Originally Posted by IronSheik
Lol @ Masochism
Lol @ Good Derv Buffs, Nevermind
Lol @ Pets still can't target
Lol @ Mel Shot
Lol @ PvE Monk Buffs, SoL Needed that shorter recharge, and Selfless needed to be upkeepable
Only thing that gave me a smile was FIXING SoS
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Because big numbers are fun in PvE and that's what we play PvE for?
It really doesn't matter how broken something is. All that matters in PvE "balance" is making sure nothing overly dominates the metagame for general PvE like Ursan and RoJ, and giving each profession their own set of broken skills to make big numbers and blow up charr.
Why else would we play PvE without broken builds? What? Oh. You want the prophecies days of Inferno Warriors back in order to add "challenge" to the game? Sure thing. But I think MB Eles and pvp should have priority over "nerfing" pve, which no game developer with a brain would do unless it is truly game breaking.
Last edited by Lishy; Aug 08, 2009 at 09:12 PM // 21:12..
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Aug 08, 2009, 09:45 PM // 21:45
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#263
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Just something I'd like to throw out, in case it hasn't been mentioned:
The new Selfless Spirit gives a Resto Rit excellent energy management without having to invest in Spawning/Channeling.
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Aug 08, 2009, 11:05 PM // 23:05
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#264
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by TottWriter
If your pet's in 'Guard mode' it attacks when you attack and when you are attacked, as was said. The AI isn't actually that stupid, and it makes running with a pet easily viable. If you're constantly maintaining your pet's actions like that, no wonder you find it difficult. Talk about split focus. I leave my pets on Guard, and heel them if I want to pull. I never touch the attack button, although admittedly Ranger isn't one of my top classes.
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I wasn't saying anything about the pet AI being bad. I don't play a beast master enough to make an accurate decision on that matter. I was just responding to the guy talking about taking your pet off attack and put it on guard. There is no "attack" option. there is just, avoid, guard, and lock on. Personally I find lock on to work perfectly fine. The pet will continue to attack the target you have it locked on to no matter what you are doing. It comes in handy to be able to attack something and have your pet attack a different target. But again, I haven't played beast master enough to make an accurate decision on whether the AI is good or bad. Just in the limited experience I've had with it, there doesn't seem to be that big of problems when I manage it correctly.
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Aug 09, 2009, 01:32 AM // 01:32
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#265
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Ranger
* Pets in PvE take 33% less damage and deal 33% more damage in combat.
* Call of Haste: increased movement and attack speed to 33%.
* Comfort Animal: decreased Energy cost to 5. Functionality changed to: "You heal your animal companion for 20..104 Health. If your companion is dead, it is resurrected with 10..58% Health. If you have Comfort Animal equipped, your animal companion will travel with you."
* Enraged Lunge: functionality changed to: "Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5..20 seconds and deals +10..50 damage."
* Melandru's Assault: functionality changed to: "Your animal companion attempts a Melandru's Assault that deals +5..20 damage to all nearby foes."
* Predatory Bond: functionality changed to: "For 5..20 seconds, your animal companion attacks 25% faster and heals you for 1..31 Health with each attack."
Amazing.
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Aug 09, 2009, 12:20 PM // 12:20
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#267
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Targren
* No more gorram yeti roars and rabbit squeaks! Linsey, have my children!
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I know it's sexist, but calls from a man for a woman to bear his children come across a lot creepier than a woman offering to bear a man's children, even in joking hyperbole. A simple "Marry me!" is probably the acceptable male substitute.
Quote:
Originally Posted by Coney
I agree, it shouldn't be an elite - or it should affect more than 3 targets max.
I actually used to use [lava arrows] quite a bit, even with it's 1/2 range. Now, it seems essentially as powerful as [invoke lightning], with the added bonus of taking half as long to cast, and potentially doing 2-2.5 times more damage over 10/12 second interval...
15 attribute point comparison using 10 mana:
[invoke lightning] 100 damage+25% pene over 12 seconds, 3 targets max (near), 2 sec cast, possible exhaustion
[lava arrows] 130 damage over 6 seconds, 3 targets max (near), 1 sec cast
It seems [invoke lightning] should either have 1 sec cast time, no exhaustion, 5 sec recharge, or full AOE (near).
Same sort of argument could be made for [chain lightning] (15 extra damage/45 max for the elite [invoke lightning] version seems piddly as well)...
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This could be a function of area damage still being Fire's domain - Air has more options along those lines now, but fire still Does It Better.
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Aug 09, 2009, 07:20 PM // 19:20
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#268
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Krytan Explorer
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Quote:
Originally Posted by Xenomortis
Oh dear. You've constructed such a build that required Soul Reaping and Masochism to run as it was such a drain on energy. That is a fault of the build and the player, nothing more. Incorporate another form of energy management in your bar or learn not to spam through your energy in seconds if it bothers you that much.
Necromancers have always had insane energy returns, the change to Masochism has not changed that.
Whilst I know that certain necro bars (blood based ones usually) required a lot of spamming of skills with sacrifice that could easily drain through energy even with Soul Reaping and that Masochism alleviated that pain a bit, generally those bars were crap anyway. OoP and DF may be hurt, but you can always run Cultist's Fervor - though I would recommend OotV over that (and that doesn't need Masochism).
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More idiocy on your part I see. As I said before you know nothing about Necros and energy gains. You're just a stereotype poster that think necros have this unlimited energy. Go play one and then you'll find out noob.
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Aug 09, 2009, 07:28 PM // 19:28
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#269
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by QueenofDeath
More idiocy on your part I see. As I said before you know nothing about Necros and energy gains. You're just a stereotype poster that think necros have this unlimited energy. Go play one and then you'll find out noob.
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Amusingly, you seem to mistake me for the author of this post here. You also seem to have disregarded the entirety of my previous post and just issued a rather poor statement with no justification.
I am more than aware of the limitations a necromancer feels. I am also aware that these limitations are far less limiting than other caster's limitations.
Attempts to insult me do nothing for you arguments and given your comments, I'd wager I know more about playing a Necromancer than you do.
Soul Reaping does not provide limitless energy. It provides the greatest energy gains for any caster and from my experience only Ether Renewal beats it in a PvE setting.
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Aug 09, 2009, 07:33 PM // 19:33
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#270
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Krytan Explorer
Join Date: Mar 2009
Location: Pawn!
Guild: Who Are You [wAu]
Profession: W/Mo
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Pets are leeet now
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Aug 10, 2009, 12:09 AM // 00:09
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#271
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Academy Page
Join Date: Feb 2009
Guild: [CK]
Profession: Rt/
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I'm one of those noobs who just QQed about no update on XTH.
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